Badminton

W.D.H.S.

BADMINTON RULES

 The LAWS of Badminton (modified for WDHS)

The Laws of Badminton. As amended and adopted by the BWF May 2010Historical Versions are also available. The Laws are a subset of the fullBWF Handbook, which also covers many aspects of competition.



DEFINITIONS

  • Player: Any person playing Badminton.
  • Match: 3 games
  • Serving side: The side having the right to serve.
  • Receiving side: The side opposing the serving side.
  • Rally: A sequence of one or more strokes starting with the service, until the shuttle ceases to be in play.
  • Stroke: A movement of the player’s racket with an intention to hit the shuttle.

The Laws of Badminton

  1. COURT AND COURT EQUIPMENT
     

     

     

    LEFT SERVICE COURT

     

     

     

     

    RIGHT SERVICE COURT

     

     

    RIGHT SERVICE COURT

     

     

    LEFT SERVICE COURT

     

  2. SHUTTLE

    2.1 The shuttle shall be made of natural and / or synthetic materials. From whatever material the shuttle is made, the flight characteristics generally shall be similar to those produced by a natural feathered shuttle with a cork base covered by a thin layer of leather. 
     

  3. TESTING A SHUTTLE FOR SPEED  
     
  4. RACKET  
     
  5. EQUIPMENT COMPLIANCE 
     
  6. TOSS

    6.1 Before play commences, a toss shall be conducted and the side winning the toss shall choose either

    6.1.1 to serve or receive first OR side of court

    6.2 The side losing the toss shall then make the remaining choice. 
     

  7. SCORING SYSTEM

    7.1 A match shall consist of the best of three games, unless otherwise arranged

    7.2 A game shall be won by the side which first scores 21 points with a 2 point lead or first team to 30 point

    7.3 The side winning a rally shall add a point to its score. A side shall win a rally, if the opposing side commits a "fault" or the shuttle ceases to be in play because it touches the surface of the court inside the opponent's court.

    7.6 The side winning a game shall serve first in the next game
     

  8. CHANGE OF ENDS OF THE COURT

    8.1.1 at the end of the first game;

    8.1.2 at the end of the second game, if there is to be a third game; and

    8.1.3 in the third game when a side first scores 11 points.

     

  9. SERVICE

    9.1 In a correct service:

    9.1.1 neither side shall cause undue delay to the delivery of the service once the server and the receiver are ready for the service.

    9.1.2 the server and the receiver shall stand within diagonally opposite service courts

    9.1.3 some part of both feet of the server and the receiver shall remain in contact with the surface of the court in a stationary position from the start of the service until the service is delivered

    9.1.4 the server's racket shall initially hit the base of the shuttle;

    9.1.5 the whole shuttle shall be below the server's waist at the instant of being hit by the server's racket. The waist shall be considered to be an imaginary line round the body, level with the lowest part of the server's bottom rib;

    9.1.6 the shaft of the server's racket at the instant of hitting the shuttle shall be pointing in a downward direction;

    9.1.8 the flight of the shuttle shall be upwards from the server's racket to pass over the net so that, if not intercepted, it shall land in the receiver's service court (i.e. on or within the boundary lines); and

    9.1.9 in attempting to serve, the server shall not miss the shuttle.

    9.4 The server shall not serve before the receiver is ready. However, the receiver shall be considered to have been ready if a return of the service is attempted.

    9.5 In doubles, during the delivery of service, the partners may take up any positions within their respective courts, which do not screen the opposing server or receiver. 
     

  10. SINGLES

    10.1 Serving and receiving courts

    10.1.1 The players shall serve from, and receive in, their respective right service courts when the server has not scored or has scored aneven number of points in that game.

    10.1.2 The players shall serve from, and receive in, their respective left service courts when the server has scored an odd number of points in that game.

    10.2 Order of play and position on court. 

    In a rally, the shuttle may be hit by the server and the receiver alternately, from any position on that player's side of the net, until the shuttle ceases to be in play.

    10.3 Scoring and serving

    10.3.1 If the server wins a rally, the server shall score a point. The server shall then serve again from the alternate service court.

    10.3.2 If the receiver wins a rally, the receiver shall score a point. The receiver shall then become the new server. 
     

  11. DOUBLES

    11.1 Serving and receiving courts

    11.1.1 A player of the serving side shall serve from the right service court when the serving side has not scored or has scored an even number of points in that game.

    11.1.2 A player of the serving side shall serve from the left service court when the serving side has scored an odd number of points in that game.

    11.1.3 The player of the receiving side who served last shall stay in the same service court from where he served last. The reverse pattern shall apply to the receiver's partner.

    11.1.4 The player of the receiving side standing in the diagonally opposite service court to the server shall be the receiver.

    11.1.5 The players shall not change their respective service courts until they win a point when their side is serving.

    11.2 Order of play and position on court 

    After the service is returned, in a rally, the shuttle may be hit by either player of the serving side and either player of the receiving side alternately, from any position on that player's side of the net, until the shuttle ceases to be in play.

    11.3 Scoring and serving

    11.3.1 If the serving side wins a rally, the serving side shall score a point. The server shall then serve again from the alternate service court.

    11.3.2 If the receiving side wins a rally, the receiving side shall score a point. The receiving side shall then become the new serving side.

    11.4 Sequence of serving

         In any game, the right to serve shall pass consecutively:

    11.4.1 from the (1) initial server who started the game from the right service court

    11.4.2 to the (2) partner of the initial receiver.

    11.4.3 to the (3) partner of the initial server

    11.4.4 to the (4) initial receiver,

    11.4.5 back to the initial server and so on.

    11.5 No player shall serve or receive out of turn, or receive two consecutive services in the same game, except as provided in Law 12.

    11.6 Either player of the winning side may serve first in the next game, and either player of the losing side may receive first in the next game. 
     

  12. SERVICE COURT ERRORS

    12.1 A service court error has been made when a player:

    12.1.1 has served or received out of turn; or

    12.1.2 has served or received from the wrong service court;

    12.2 If a service court error is discovered, the error shall be corrected and the existing score shall stand. 
     

  13. FAULTS 
    It shall be a "fault":

    13.1 if a service is not correct;

    13.2 if, in service, the shuttle:

    13.2.1 is caught on the net and remains suspended on its top;

    13.2.2 after passing over the net, is caught in the net; or

    13.2.3 is hit by the receiver's partner;

    13.3 if in play, the shuttle:

    13.3.1 lands outside the boundaries of the court (i.e. not on or within the boundary lines);

    13.3.2 passes through or under the net;

    13.3.3 fails to pass over the net;

    13.3.4 touches the ceiling or side walls (or anything that is considered part of the ceiling;

    13.3.5 touches the player;

    13.3.6 touches any other object or person outside the court; 

    (Where necessary on account of the structure of the building, the local badminton authority may, subject to the right of veto of its Member Association, make bye-laws dealing with cases in which a shuttle touches an obstruction).

    13.3.7 is caught and held on the racket and then slung during the execution of a stroke;

    13.3.8 is hit twice in succession by the same player. However, a shuttle hitting the head and the stringed area of the racket in one stroke shall not be a "fault";

    13.3.9 is hit by a player and the player's partner successively; or

    13.4 if, in play, a player:

    13.4.1 touches the net or its supports with racket, person or dress;

    13.4.2 invades an opponent's court over the net with racket or person except that the striker may follow the shuttle over the net with the racket in the course of a stroke after the initial point of contact with the shuttle is on the striker's side of the net;

    13.4.3 invades an opponent's court under the net with racket or person such that an opponent is obstructed or distracted; or

    13.4.4 obstructs an opponent, i.e. prevents an opponent from making a legal stroke where the shuttle is followed over the net;

    13.4.5 deliberately distracts an opponent by any action such as shouting or making gestures; 
     

  14. LETS

    14.1 "Let" shall be called by the umpire, or by a player (if there is no umpire), to halt play.

    14.2 It shall be a "let”, if:

    14.2.1 the server serves before the receiver is ready;

    14.2.2 during service, the receiver and the server are both faulted;

    14.2.3 after the service is returned, the shuttle is:

    14.2.3.1 caught on the net and remains suspended on its top, or

    14.2.3.2 after passing over the net is caught in the net;

    14.2.4 during play, the shuttle disintegrates and the base completely separates from the rest of the shuttle;

    14.3 When a "let" occurs, no point and server shall reserve,. 
     

  15. SHUTTLE NOT IN PLAY 

     
  16. CONTINUOUS PLAY, MISCONDUCT & PENALTIES

    16.1 Play shall be continuous from the first service until the match is concluded.

    16.6 A player shall not:

    16.6.1 deliberately cause delay in, or suspension of, play;

    16.6.3 behave in an offensive manner; or  
     

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